IT & Design Academy

IT & Design Academy

Who we are

IT & Design Academy (ITDA) is a unique training academy that offers relevant and meaningful IT & Design courses, delivered by professional trainers using autism-friendly pedagogy. ITDA also provides ICT infrastructure and support to promote innovation in education services to enhance the learning of students with special needs.

Vision

Creating a technologically savvy and empowered learning community, where lives are transformed.

Main Learning Outcomes

DIGITAL LITERACY


Competence in skills, processes and conventions of Info-comm Technology.

CREATIVITY


Ability to problem-solve and combine the use of ICT skills and aesthetic understanding to create and innovate.

PRODUCTIVITY


Ability to apply the use of ICT skills in everyday life - at home; school; work and play.

CONNECTIVITY


Ability to communicate and collaborate with people.

Learning Domains

The courses under this category focus on building a solid foundation in operating and interacting with tablets, desktop computers and other mobile devices safely, purposefully and successfully. Students are engaged in hands-on activities that allow practice of fine motor skills and eye-hand coordination.

The courses under this category focus on building proficiency in using productivity tools such as word processors, presentation applications, spreadsheets and desktop publishing software. Students are also coached in presentation skills and are supported in confidence building and awareness of self and audience. Students are engaged in meaningful projects that include the complete process of planning, creating, publishing and presenting their work to an audience.

The courses under this category focus on providing students a platform to explore creative design and building in 3D. Students are actively engaged in challenged based learning as they interact with 3D modeling tools to create artifacts in response to a variety of current issues. 3D design activities also support the sharpening of fine-motor skills and 3D perspective.

The courses under this category focus on providing students a platform to create their own animations. Students are engaged in hands-on activities to familiarize themselves with animation tools and techniques, and apply these to create their own original animated sequences. Planning and creating an animation supports creative thinking and thought organization as students learn to plan the motion of various objects in logical sequences. Students are engaged in a complete process of conceptualizing, storyboarding, creating and publishing their work.

The courses under this category focus on equipping students with the skills and know-how to capture quality video footage to tell a story. Students are engaged in production projects where they assume roles such as script writer, director, editor, actor and more. Students are engaged in a complete process of pre and post production where they learn to work as part of a production team to script and storyboard, use a range of videography equipment, apply good camera techniques, edit and share their videos.

The courses under this category focus on imparting photography techniques that enable students to venture out and experiment with building a bank of photos that showcase their own unique perspective. Students are encouraged to explore the world around them and build confidence with new camera skills involving exposure adjustments, shutter speed and camera angles.

The courses under this category focus on providing students exposure and basic knowledge in the fundamentals of programming (coding). Students are brought behind the scenes to see how familiar everyday things such as computer games, toys and websites are programmed to work a certain way. Students actively participate in their learning as they interact with the tools to create content that is meaningful to them while sharpening fine-motor skills, 3-D perspective, building, testing and evaluating.

The courses under this category focus on sharpening observation skills and developing drawing and rendering skills. Students explore the use of a variety of digital drawing and design tools to express themselves through original artwork. Students are taught to apply these digital design skills in a variety of projects such as e-books, e-galleries and posters that are centered around academic topics, life and leisure skills.

The courses under this category focus on developing students' musical talent through ICT. Students are introduced to different music genres and familiarize themselves with the beats and sounds associated with different music styles. They explore the use of a variety of digital music tools to compose digital music arrangements and rediscover their own tastes in music.

ITDA Holiday Workshops

As part of Pathlight’s mission to maximise the potential of our students by offering a holistic education, all students will go through compulsory IT lessons. This is to help bridge the digital gap between special needs and mainstream students. IT & Design Academy workshops are fun, interactive and most importantly, they are aimed at equipping students with knowledge of IT and design concepts and useful skills to enable them to harness the power of technology to create, innovate and communicate.

The workshops are currently open to Pathlight School Primary 4-6 and Secondary 1-5 students only.

ITDA Holiday Workshops are free to all Pathlight Students. However, parents will need to pay the course fee if the child is successfully registered and enrolled for the workshop but fails to turn up on that day.

Course Details For Duration Date & Time Fees Register
HS941(17) - mOway with Scratch

mOway robot from Spain is a complete educational tool to introduce:
• Programming results developed on their PC
• System programming tools
• Operating functions of different types of sensors and how the robot reacts to them

Pri 4 - 6 6 Hours

1st Run:
6 & 7 June,
9am to 12nn

2nd Run:
15 & 16 June,
1.30pm to 4.30pm

$75 Register
HS941(17) - WeDo Camp 2.0 with Scratch

Students will learn how to use LEGO® WeDo 2.0 to explore different real-world themes. Students will adopt computational thinking skills throughout the sessions as well as basic coding and investigative skills as they work in group to present information.

Pri 4 - 6 6 Hours

1st Run:
6 & 7 June,
9am to 12pm

2nd Run:
8 & 9 June,
9am to 12pm

3rd Run:
13 & 14 June,
1.30 - 4.30pm

4th Run:
15 & 16 June,
1.30 - 4.30pm

$75 Register
HS943(17) - Game Master with Scratch

Photography, in essence, is drawing with light. Since the invention of photography over a short 170 years ago, the art has evolved from long and laborious processes to a simple click of a button. Students will be taking part in activities to experience the different forms of photography - from its early, pre-technology forms to its modern, digital forms.

Pri 4 - 6 9 Hour

1st Run:
6, 7 & 8 June,
9am to 12pm

2nd Run:
12, 13 & 14 June,
1.30 - 4.30pm

$65 Register
HS944(17) -Young Inventor with Micro:Bit

Students  will each be given a Micro:Bit kit to learning about coding:
• Using Microsoft PXT Editor software to process inputs and produce interactive outputs
• Basic coding fundamentals (sequences, loops etc…)

Pri 4 - 6 9 hours

1st Run:
7, 8 & 9 June,
9am to 12pm

2nd Run:
12, 13 & 14 June,
1.30 - 4.30pm

S$90 Register
HS945(17) - Drone Programming with Tynker

Controlling a drone and making it take off and perform stunts is absolutely exhilarating. With Tynker, students can blend this fun with learning by programming their drones. This allows in them to do much more advanced things with coding, and in the process learn the fundamentals of computer science. When students can program the drone themselves, they’re not just reading instructions from a manual–they’re inventing their own play, and learning valuable debugging skills in the process.

Secondary 9 hours

1st Run:
5, 6 & 7 June,
1.30 - 4.30pm

2nd Run:
14, 15 & 16 June,
9am to 12pm

$98 Register
HS946(17) - Mbot Basic

mBot is a versatile robot for students to build, program and enhance. Its brain is based on an open-platform Arduino processor board. The programming of mBot is through mBlock, a user-friendly graphical programming based on Scratch 2.0.

What you will learn:
• Ease of graphical programming
• Concepts of sensors and their applications
• Control of input and output (IO) of a microprocessor
• Programming of a robot to respond to keyboard commands
• Applications of robots in real life

Secondary 6 hours

1st Run:
5 & 6 June,
1.30 - 4.30pm

2nd Run:
15 & 16 June,
9am to 12pm

S$60 Register
HS947(17) - Ev3 Mindstorm Basic

Students will be introduced to an introduction to a real-world robot and the context in which it operates. Students will be tasked with a LEGO® scale version of the program for students to solve with their robots. Students will be exposed to semi-open-ended mini-challenges, which ask student to use the skill they have just learned to solve a relevant small portion of the final challenge.

Secondary 9 hours

1st Run:
7, 8 & 9 June,
1.30 - 4.30pm

2nd Run:
12, 13 & 14 June,
9am to 12pm

S$75 Register
HS948(17) - Mobile App Architect with App Inventor

Students will learn to use code blocks to create interactive mobile apps, using App Inventor.
• Basic of App Inventor programming
• Design and code mobile apps
• Basic knowledge of programming (sequence, loops, conditions)

Secondary 9 Hours

1st Run:
7, 8 & 9 June,
1.30 - 4.30pm

2nd Run:
12, 13 & 14 June,
9am to 12pm

S$90 Register
Last modified on Thursday, 11 May 2017 13:03