IT & Design Academy

IT & Design Academy

Who we are

IT & Design Academy (ITDA) is a unique training academy that offers relevant and meaningful IT & Design courses, delivered by professional trainers using autism-friendly pedagogy. ITDA also provides ICT infrastructure and support to promote innovation in education services to enhance the learning of students with special needs.

Vision

Creating a technologically savvy and empowered learning community, where lives are transformed.

Main Learning Outcomes

DIGITAL LITERACY


Competence in skills, processes and conventions of Info-comm Technology.

CREATIVITY


Ability to problem-solve and combine the use of ICT skills and aesthetic understanding to create and innovate.

PRODUCTIVITY


Ability to apply the use of ICT skills in everyday life - at home; school; work and play.

CONNECTIVITY


Ability to communicate and collaborate with people.

Learning Domains

The courses under this category focus on building a solid foundation in operating and interacting with tablets, desktop computers and other mobile devices safely, purposefully and successfully. Students are engaged in hands-on activities that allow practice of fine motor skills and eye-hand coordination.

The courses under this category focus on building proficiency in using productivity tools such as word processors, presentation applications, spreadsheets and desktop publishing software. Students are also coached in presentation skills and are supported in confidence building and awareness of self and audience. Students are engaged in meaningful projects that include the complete process of planning, creating, publishing and presenting their work to an audience.

The courses under this category focus on providing students a platform to explore creative design and building in 3D. Students are actively engaged in challenged based learning as they interact with 3D modeling tools to create artifacts in response to a variety of current issues. 3D design activities also support the sharpening of fine-motor skills and 3D perspective.

The courses under this category focus on providing students a platform to create their own animations. Students are engaged in hands-on activities to familiarize themselves with animation tools and techniques, and apply these to create their own original animated sequences. Planning and creating an animation supports creative thinking and thought organization as students learn to plan the motion of various objects in logical sequences. Students are engaged in a complete process of conceptualizing, storyboarding, creating and publishing their work.

The courses under this category focus on equipping students with the skills and know-how to capture quality video footage to tell a story. Students are engaged in production projects where they assume roles such as script writer, director, editor, actor and more. Students are engaged in a complete process of pre and post production where they learn to work as part of a production team to script and storyboard, use a range of videography equipment, apply good camera techniques, edit and share their videos.

The courses under this category focus on imparting photography techniques that enable students to venture out and experiment with building a bank of photos that showcase their own unique perspective. Students are encouraged to explore the world around them and build confidence with new camera skills involving exposure adjustments, shutter speed and camera angles.

The courses under this category focus on providing students exposure and basic knowledge in the fundamentals of programming (coding). Students are brought behind the scenes to see how familiar everyday things such as computer games, toys and websites are programmed to work a certain way. Students actively participate in their learning as they interact with the tools to create content that is meaningful to them while sharpening fine-motor skills, 3-D perspective, building, testing and evaluating.

The courses under this category focus on sharpening observation skills and developing drawing and rendering skills. Students explore the use of a variety of digital drawing and design tools to express themselves through original artwork. Students are taught to apply these digital design skills in a variety of projects such as e-books, e-galleries and posters that are centered around academic topics, life and leisure skills.

The courses under this category focus on developing students' musical talent through ICT. Students are introduced to different music genres and familiarize themselves with the beats and sounds associated with different music styles. They explore the use of a variety of digital music tools to compose digital music arrangements and rediscover their own tastes in music.

ITDA Holiday Workshops

IT & Design Academy is organising additional IT lessons during the Year End School holidays for Primary 4 to 6 and Secondary 1-5 students. This is part of our mission to ensure that we bridge the digital gap between special needs and mainstream students.

These workshops are fun, interactive and aimed at equipping your child with useful skills and knowledge of IT and design concepts to enable him/her to create, innovate and communicate.

Registration of courses will commence on 14 May 2018 (Monday), 8.00pm and will close on 22 May 2017 (Tuesday), 11.59pm. Confirmation of registration will be sent via email by 25 May 2018 (Friday).

ITDA Holiday Workshops are free to all Pathlight Students. However, parents will need to pay the course fee if the child is successfully registered and enrolled for the workshop but fails to turn up on that day.

Course Details For Duration Date & Time Fees Register
Young Inventor with Micro:Bit

Students will each use a Micro:Bit kit to learning about coding.
- Using Microsoft PXT Editor software to process inputs and produce interactive outputs
- Basic coding fundamentals (sequences, loops etc…)

Sec 6 Hours

1st Run:
4 - 5 Jun,
9am - 12pm

2nd Run:
4 - 5 Jun,
1.30pm - 4.30pm

3rd Run:
6 - 7 Jun,
9am - 12pm

4th Run:
6 - 7 Jun,
1.30pm - 4.30pm

$75 Register
Digital Film Making

A 9-hour program to discover how to create your own professional-looking film from pre to post production. Acquire knowledge and skills such as:
- Script Writing
- Equipment setup
- Filming
- Video and Audio Editing

Sec 9 Hours

1st Run:
6 - 8 Jun,
9am - 12pm

2nd Run:
6 - 8 Jun,
1.30pm - 4.30pm

$75 Register
Drone Programming with Tynker

Controlling a drone and making it take off and perform stunts is absolutely exhilarating. With Tynker, students can blend this fun with learning by programming their drones. This allows in them to do much more advanced things with coding, and in the process learn the fundamentals of computer science. When students can program the drone themselves, they’re not just reading instructions from a manual–they’re inventing their own play, and learning valuable debugging skills in the process.

Sec 9 Hours

1st Run:
30 May - 1 Jun,
9am - 12pm

2nd Run:
30 May - 1 Jun,
1.30pm - 4.30pm

$90 Register
Mbot Basic

mBot is a versatile robot for students to build, program and enhance. Its brain is based on an open-platform Arduino processor board. The programming of mBot is through mBlock, a user-friendly graphical programming based on Scratch 2.0.

What you will learn:
• Ease of graphical programming
• Concepts of sensors and their applications
• Control of input and output (IO) of a microprocessor
• Programming of a robot to respond to keyboard commands
• Applications of robots in real life

Sec 6 Hours

1st Run:
31 May - 1 Jun,
9am - 12pm

2nd Run:
31 May - 1 Jun,
1.30pm - 4.30pm

3rd Run:
4 - 5 Jun,
9am - 12pm

4th Run:
4 - 5 Jun,
1.30pm - 4.30pm

S$75 Register
Generative Art with Processing

This 6-hour workshop is designed for secondary school students to learn
(i) Processing - an open-source computer programming language and integrated development environment (IDE) for learning how to code within the context of the visual arts,
(ii) basic programming concepts like variables, Boolean expressions, loops and functions, and
(iii) how to create generative/procedural art out of simple rules.

Sec 6 Hours

1st Run:
28, 30 Jun,
9am - 12pm

2nd Run:
28, 30 Jun,
1.30pm - 4.30pm

3rd Run:
7 - 8 Jun,
9am - 12pm

4th Run:
7 - 8 Jun,
1.30pm - 4.30pm

S$40 Register
Sphero Maze Challenge

Meet Sphero - a rolling robot that runs without wheels! Join this 6-hours holiday workshop to learn how to develop programs using easy drag and drop coding with your iPad and watch your Sphero roll to overcome different maze and track challenges. At the same time, pick up some essential coding skills and hone your perspective-taking ability.

Coding and robotics have never been simpler!

Sec 9 Hours

1st Run:
31 May - 1 Jun,
9am - 12pm

2nd Run:
31 May - 1 Jun,
1.30pm - 4.30pm

3rd Run:
4 - 5 Jun,
9am - 12pm

4th Run:
4 - 5 Jun,
1.30pm - 4.30pm

$75 Register
Vector Art Illustration

See yourself in a different angle. Create creative depictions of yourself by replacing facial features with geometrical shapes and colours. This is a self-portrait digital imaging course that allows you to express yourself creatively using vector art!

Sec 6 Hours

1st Run:
28, 30 Jun,
9am - 12pm

2nd Run:
28, 30 Jun,
1.30pm - 4.30pm

S$40 Register
WeDo Camp 2.0 with Scratch

Students will learn how to use LEGO® WeDo 2.0 to explore different real-world themes. Students will adopt computational thinking skills throughout the sessions as well as basic coding and investigative skills as they work in group to present information.

Pri 4 - 6 6 Hours

1st Run:
28, 30 Jun,
9am - 12pm

2nd Run:
28, 30 Jun,
1.30pm - 4.30pm

3rd Run:
4 - 5 Jun,
9am - 12pm

4th Run:
4 - 5 Jun,
1.30pm - 4.30pm

S$75 Register
AirBlock Programming with Makeblock

Airblock by Makeblock is the world's first modular and programmable drone that can be built in various ways. It can be turned into a hovercraft, drone and more! With the easy drag and drop programming application, students can program stunts and manoeuvres the done. It is a safe and fun way to learn coding.

Pri 4 - 6 3 Hours

1st Run:
28 Jun,
9am - 12pm

2nd Run:
28 Jun,
1.30pm - 4.30pm

3rd Run:
8 Jun,
9am - 12pm

4th Run:
8 Jun,
1.30pm - 4.30pm

S$90 Register
3D Design: The Robot Workshop

This 3-hour workshop is designed for upper primary school students to learn about:
• Tinkercad, a free, basic online 3D-modelling programme
• Conceptualise and design their own simple robot characters.

Pri 4 - 6 3 Hours

1st Run:
31 May,
9am - 12pm

2nd Run:
31 May,
1.30pm - 4.30pm

3rd Run:
6 Jun,
9am - 12pm

4th Run:
6 Jun,
1.30pm - 4.30pm

S$40 Register
Ready, Get Set, Snap

Students learn to capture objects in motion around them using one of the main pillar of photography, Shutter Speed:
• Enabling shutter speed
• Freeze and blur motion
• Creating dramatic effects

Pri 4 - 6 3 Hours

1st Run:
31 May,
9am - 12pm

2nd Run:
31 May,
1.30pm - 4.30pm

3rd Run:
1 Jun,
9am - 12pm

4th Run:
1 Jun,
1.30pm - 4.30pm

5th Run:
4 Jun,
9am - 12pm

6th Run:
4 Jun,
1.30pm - 4.30pm

S$55 Register
Code Explorer: Sphero SPRK+

Learning is evolving! Sphero is revolving!
In this 3 hours hands-on workshop, students will learn to code a programmable rolling droid, Sphero. Incorporating robotics, the application of basic knowledge of physics (i.e. distance, speed time), and teamwork, students take learning beyond the conventional classroom to guide Sphero through a series of mazes and challenges.
Students will design, program and test their creation using robotics, codes and ingenuity to complete and overcome the range of challenges. The course is suitable for students with interest in computing and engineering.
Key Learning Objectives include:
• Computational Thinking
• Sequencing
• Concept of Speed, Distance and Time
• Creativity through Problem Solving

Pri 4 - 6 3 Hours

1st Run:
6 Jun,
9am - 12pm

2nd Run:
6 Jun,
1.30pm - 4.30pm

3rd Run:
7 Jun,
9am - 12pm

4th Run:
7 Jun,
1.30pm - 4.30pm

5th Run:
8 Jun,
9am - 12pm

6th Run:
8 Jun,
1.30pm - 4.30pm

S$75 Register
Last modified on Thursday, 10 May 2018 09:04